

Upgrading bases gives you extra capacity for more troops, more powerful radars which can track UFO’s from a greater distance, more alien experimentation labs, more hangars for your ships to fly out and shoot down aliens, and for transportation ships so you can send troops to UFO sites (whether they crash-landed, or just landed).
UFO ALIEN INVASION VS. XCOM UPGRADE
You need enough of an income to sustain it, and later on upgrade it. So you can’t just build a base without being able to afford maintaining it. Without it, you wouldn’t be able to protect anyone, not even the more poor third world countries.īut like I said, bases and their maintenance cost money. For instance, countries in the African continent aren’t going to fund you as much as the U.S., China, and Russia would, so you can afford to let some of those stragglers eat alien shit while you help the more financially prosperous countries out. But some are more worthwhile than others. And once you gain enough funds, you could build a 2nd base anywhere else on Earth, on any continent. So you need to pick your starting base wisely. If this happens enough times, you are S.O.L. In fact, they may reach the point where they stop funding you altogether and side with the alien menace that threatens the planet. But the more you ignore their cries for help, or are unable to answer their cries for help, the less they will fund you. The more you protect their countries and citizens from UFO invasions, the more they’re willing to keep funding you (or even give you a raise). And money comes from the governments who fund you, internationally. Keeping your bases and troops maintained costs money. You have to deal with the economics of it all. This isn’t a game where you just pick a squad of guys, and then go out blasting aliens, and trying to win one battle after another until you liberate the planet. And it became one of the most rewarding game experiences I’ve ever had. Didn’t have that luxury, or patience, with my first attempt, so I basically ignored the game for a long while after that, until I tried it out on PC.Įventually, I did make my way back to the game, and swore to myself I would only do one, and only one, mission. But after a few hours, just about everything falls into place, and it’s a decent learning experience from then on (not just learning other bits about objects, control schemes, buildings, etc I’m also talking strategies and what to expect in the battles).

This is a game with an old-school layout that requires a good amount of effort when you first start out.
UFO ALIEN INVASION VS. XCOM HOW TO
While it is an adequate enough port (I mean, this is a turn-based game, it shouldn’t be THAT hard to port it), it doesn’t come with a manual to teach you how to play, or for you to figure out what the hell is going on. This was a major improvement (I guess) over my first attempt at playing the game, which was on the PSOne copy a friend of mine lent me. And I still get that feeling whenever I boot the game back up, and I hear the terror music from that intro video which perfectly captures the tension you’re about to subject yourself to. I don’t think I had ever played a game that made me lose track of time that badly. Something that addicting cannot be right. I shut the computer off and stayed way the hell away from it. 9 hours went by like it was nothing, and I went through the whole day thinking I had only been playing for 3 hours. I quit the game and looked at the time, it said it was after 6pm. Then the next thing I knew when I look away from the computer screen and out the window, I saw that the sun was setting. I successfully learned it, and continued to play it. It’s because when I finally sat down one morning at about 9am or so, I went through the tutorial the game manual comes with, and made an honest effort to learn how to play the game. Not because the game is too tense for me (though it does get tense as hell).

When it comes to the original X-COM: UFO Defense game, I am terrified of playing it ever again.
